Friday, December 10, 2004

More TPointer

More important things about TPointers.

* They operate automatically (as do all TRays). Put one in the scene graph and it picks every render cycle.

* Once TPointer has selected an object, it will not test any other items unless they are closer that the currently selected object.

* There is something special about the TPointer attached to the TAvatar that allows it to actually interact with objects in the scene. This has to do with replicated vs non-replicated picking....need to know more about this.